Sophisticated Software Search Results

News: Top 5 Features Missing from Samsung's Android Oreo Update

At this point, we've seen Samsung's vision for Android Oreo on both the Galaxy S8 and Galaxy Note 8. Just last month, Samsung opened its Oreo Beta Program for the S8 to the public. A few days ago, we obtained and detailed a leaked beta build of Oreo for the Note 8. While both of these updates have some compelling new features, there are always tweaks we hoped to see that didn't make the cut.

Apple vs. LG: How Does the iPhone X Compare to the LG V30?

The highly anticipated iPhone X is finally up for preorder, and it's been almost as exciting as we expected. With the dual cameras, bezel-less display, and high-tech facial recognition, there's almost nothing on the iPhone X that won't be liked. But around the same time as the iPhone X's announcement, another phone was revealed, and almost everyone seems to have forgotten about it. We didn't.

News: Don't Be Fooled by Samsung's Shiny New UI, It's Still TouchWiz

Galaxy S8 preorders have begun arriving at doorsteps, and some websites seem to be enamored by Samsung's latest visual revamp of TouchWiz — but don't buy the hype, it's a trap! From TouchWiz to Grace UX to Samsung Experience, no matter what the name is, it's still the same old clunky framework everyone has hated from the start. Samsung may have put a fancy little bow on it, but TouchWiz is still a resource-hogging behemoth underneath its shiny new theme.

News: Project Halium Could Open the Floodgates for Non-Android Custom ROMs

Rooting a phone lets us install custom operating systems, known as ROMs, which replace the device's preinstalled OS. Most custom ROMs are based on code from the Android Open Source Project (AOSP), which gives them a look and feel similar to Google's version of stock Android. But every now and then, you'll see a ROM that isn't based on Android, though these are few and far between — at least, until now.

News: 3D Modeling Comes to Mixed Reality on the HoloLens with Verto Studio 3D

3D modeling is usually a very long and complicated process. Manipulating the thousands to millions of vertices, faces, and triangles to the correct shape you want is just the first part of the process, and can take a good while depending on the level of detail needed. From there, you need to texture the model by applying the UV coordinates and placing the textures in the correct places. And all of this isn't even including the process of creating normal maps.