Spatial Audio Search Results

News: Here Is What We Know About the Magic Leap Lumin OS & Lumin Runtime

A core concept that has resonated through societies of the world over the course the last few hundred years is "knowledge is power." And understanding that concept gives us the drive to push further forward and learn as much as we can on a subject. At the moment, that subject for us at Next Reality is the recently released information about Magic Leap's upcoming Magic Leap One: Creator Edition.

Dev Report: Occipital Brings Apple Metal Support to Bridge Engine as It Leaves Beta

Following San Francisco-based Occipital's successful Structure Sensor Kickstarter campaign, the release of its Bridge AR/VR headset, as well as a string of technology and company acquisitions, the company has built a rather strong name for itself in the AR community. And now, with the first public release of its Bridge Engine on Thursday, the company continues to expand the features its platform has to offer, with hopes of bringing in more developers to utilize it.

How To: Iterate Faster Inside Unity Using Holographic Emulation

In recent weeks, Unity has made a few great leaps forward for HoloLens development. These new features will increase iteration speed inside Unity and quickly increase the output of applications in the mixed reality space. Of these new features, let's take some time to talk about Holographic Emulation and why this will do so much for the development community.

How To: Remove (detach) audio from video in iMovie

If you've imported some video footage into iMovie, but want to use the sound elsewhere, like in GarageBand, you're going to have to detach the audio from the video. This tutorial will show you how to remove the audio from an video clip in iMovie in Mac OS X. Detaching audio is very simple, so don't worry!

How To: Conform and quantize audio in Pro Tools 8

Learn how to use Pro Tools 8's time warp features to conform and quantize your audio files. Whether you're new to Digidesign's popular DAW or a seasoned audio pressional just looking to better acquaint yourself with the Pro Tools 8 workflow, you're sure to be well served by this video tutorial. For more information, and to get started conforming and quantizing audio clips in your own Pro Tools projects, watch this free video guide.

How To: Manipulate time with elastic audio in Pro Tools 8

Want to speed up or slow down an audio region while leaving its timbral characteristics alone? Whether you're new to Digidesign's Pro Tools digital audio workstation (or DAW) or just want to learn how to take advantage of Pro Tools 8's new features, you're sure to benefit from this free video tutorial from the folks at Lynda. Specifically, this software tutorial provides a complete overview of how to use Pro Tools' Elastic Audio feature to time warp audio regions.

How To: Mix audio in Final Cut Express

When your edit is complete, or locked, the next step is to fine tune your audio. Adjust the audio levels of your clips to produce a balanced sound mix. In Final Cut Express, you can control audio levels in the timeline and the viewer. You can even add keyframes to make level changes over time.

How To: Troubleshoot video and audio codecs

Problems playing certain formats of video and audio on you computer? It could be because of codec issues. The Lab Rats, Andy Walker and Sean Carruthers, talk about what codecs are and teach you how to troubleshoot codecs to solve your audio and video playback problems. This is a great video to explore that could help you with many WonderHowTo problems!

How To: Sync double system sound on Sony Vegas

This video shows the method to sync sound using Sony Vegas. This is important in case of double system sound when audio is recorded separate from the picture. The first step involves opening up the poorer source of audio like the audio from the built in microphone in the laptop. Now open the good quality audio like the one from a camcorder just below the first one. Align the two audio using a reference mark. In the given video, it is the clapping of hands recorded on both audio. So, the spike...