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Level-5: The Biggest Indie Game Developer in the World Invades America

Most stateside gamers have probably never heard of Level-5. If they have, it's more than likely due to the charming and maddening line of Nintendo DS puzzle games, Professor Layton. Some might even remember Dark Cloud and its sequel from the early days of the PlayStation 2, and all eight of you PSP owners in the U.S. might recognize the epic Jeanne d'Arc. These games alone make Level-5 a noteworthy company, but they've quietly surpassed "noteworthy" status to become one of the largest and gre...

News: Games to Appear in Google+ Stream

Confirmed! Those of you who have been waiting (or dreading) the announcement of social games in Google+ can now look forward to them showing up in your stream. The anticipated games have yet to show up, but Google has confirmed that APIs will be made available for third party developers to access Google+, much like Facebook allows them.

News: Friday Indie Game Review Roundup: Turn-Based Storytelling for 2 Players

What's more fun? Winning against your friends or winning against others with them? It's an age old question, and in video games, the former one-on-one multiplayer has been the norm. But cooperative multiplayer has made a comeback, with Halo and Diablo II starting the trend, the first mainstream shooters and RPGs with great co-op modes. And now good local and multilplayer co-op games are available in almost every genre.

News: PopCap Bought by EA, Earns $750 Million Bonus Points

Electronic Arts is the biggest game publisher in the world, and have been for years. And yet, their only successful internally developed games nowadays are the EA Sports mega-franchises like Madden. Most of their success has stemmed from their ability to buy other companies on their way up, squeeze the creativity out of them, and then sell them to someone else or just let them go. This week they made their largest acquisition ever when they purchased PopCap Games for $750 million upfront—as m...

News: Video Games Deemed Art AND Protected Free Speech!

It's been a great year for video games, kind of. Sure, the AAA release lineup has been a trainwreck and hacking has been a bigger problem than ever. But two things have happened involving the federal government that have made video games more legitimate in the United States than ever before. The Supreme Court ruling establishing that video games were the equivalent of movies and books, not porn, was the more significant decision. But in May, the National Endowment for the Arts made another si...

News: Totally Rad Shows Gnarly Side of Localization

Localizing a game is a task many do not fully understand. Not only do localizers have to translate the games they work on into a different language, but they have to translate it into a different culture as well. Oftentimes art assets, plot elements, and menu systems are changed to suit regional sensitivities. Japanese media tends to have their common drunkard characters removed or censored in American versions, for example.

How To: How Much Advertising Can a Free Game Site Have and Still Be Considered Indie?

Mediocre free Flash game websites are all too common. Many of them thrive off peddling the same few popular games to fans who have slim cause to pick one over the other. They thrive off the indifference of casual gamers and an environment that does not have to stand out to survive, only appeal to the lowest common gaming denominator with tower defense clones and brightly colored Peggle knockoffs. In that context, what Nitrome is doing seems downright commendable.

News: "Frankie Goes to Hollywood" Says: Welcome to the Pleasuredome!

The debate over whether video games can be considered art or not has intensified in recent years as games like Braid and Flow have taken the digital aesthetic experience to new heights. These new games are great examples, but there are much older ones that present compelling arguments as well. The best is a 1986 ZX Spectrum/Commodore 64/Amstrad CPC game called Frankie Goes To Hollywood.

World Siege: Orc Defender for iOS Turns Your Real Life Home Into a Video Game

Tower defense games have covered a lot of creative ground over the last five years. They've gone from simple desktop amusements to a staple of the indie game scene, having been integreated into nearly every other type of game and released on every platform. They have taken place in ancient times, the far future, and on alien planets. But one place they (and most other types of video games) have never taken place is the real world. Not a virtual recreation of the world, but on the very terra f...

News: Supreme Court Deems Violent Video Games Protected Under Freedom of Speech

Video games are the newest major expressive media. As such, their role in society is still being defined continuously. A monumentally important example of this took place yesterday at the US Supreme Court. After a long deliberation, the highest court in the land handed down a decision invalidating a California law banning the sale of violent video games to minors on the grounds that video games are protected speech under the First Amendment, like movies and books.

News: Sense of Wonder Night 2011 Celebrates Innovation In Game Design

The Tokyo Game Show (TGS) is the biggest video game expo in the most game crazy country on Earth. It is kind of a big deal. As such, their "indie" game showcase/contest Sense of Wonder Night (SOWN) is a major opportunity for developers of all shapes and sizes to showcase their work to important industry leaders and expo attendees. 2011 will be SOWN's fourth year, and it began accepting submissions yesterday.

Receipt Racer: A Paper and Laser Tangible Video Game

Video games have been a purely digital medium for some decades now. They exist in the electronic nether, embedded on discs and projected on screens. Since digital distribution has gained popularity, even the physical manifestation of the game disc is going away, leaving games (especially digitally distributed indie games) more ethereal than ever before. It is unclear whether this slightly unsettling fact was on the minds of the three people who made Receipt Racer, but regardless, it stands as...

News: The World's Most Expensive Video Games and Consoles Ever

Most of the indie and vintage games discussed in Indie Games Ichiban are pretty cheap to purchase. They rarely top twenty bucks, which is one of the major advantages independent games have against their sixty-buck, major league counterparts. But if you think $60 for a game and $300 for a PS3 or Xbox 360 seems like a lot, then you haven't played Steel Battalion or seen the TurboExpress. They go above and beyond what normal gamers are willing to spend for questionably entertaining products. Her...

News: Did George Plimpton Make a Falconry Game for ColecoVision?

George Plimpton may be one of the most interesting Americans ever. Foremost a sports journalist, he was also a novelist, Fireworks Commissioner for New York City and host of Mouseterpiece Theater. Some of you may also recognize him as one of the men who tackled Robert F. Kennedy's assassin, Sirhan Sirhan. But most of you probably remember him as the pitchman for products like Pop Secret Popcorn and the Intellivision video game console. Actually, his most appreciated work would probably be a s...

News: Battlefield 3 - 12 min "Fault Line" Trailer

Wow. I'm not much of an MW or BF player but the first 12 minutes of the game are visually impressive, probably the best graphics and animations I've ever seen. Lots of game has great graphics but if the animations are not up to par (The Witcher 2), the game suffers considerably.

The Schmupaissance: Gatling Gears and the Rebirth of Shoot-'Em-Up Games

Shoot-em-up games, or shmups, consist of lone or small groups of players shooting at and being shot at by hordes of colorful enemies. The genre is thought to have peaked in the mid-'90s, but recent games in the indie world may be saying otherwise. Geometry Wars and other twin-stick games kicked off the trend, but newbies Trouble Witches NEO, Outland and just-released Gatling Gears have brought some much needed originality into the modern shmup scene—making it something worth exploring again. ...

The Witcher 2: First Impressions

Do you have an awesome rig that is able to run anything you throw at it at 60 fps with maximum settings? Prepare to be humbled. The Witcher 2 is the first game in quite some time to tax your system the same way Crysis did when it first came out.

News: Pirates! Possibly the Purest RPG Ever

I love role-playing games. They tell great stories, require intense strategy, and make minimal demands of my tyrannosaurus-like hand-eye coordination. The idea of an RPG experience, at least on paper, is to allow users to play the role of a character. However, real people do not gain generic experience points for killing things, nor do they pause for each other during combat or have the ability to carry hundreds of potion bottles without slowing down. These can be fun gameplay mechanics, but ...

AudioSurf vs. Polynomial: The Battle Between Psychedelic MP3 Games

In 2008, Audiosurf came out on Steam, creating the psychedelic music game genre. If you haven't played it in the intervening three years, you're missing out on one of the coolest things in video games. The player selects any MP3 on their computer, then the game builds a unique level based on that song, which the player must then navigate whilst playing a block-matching, Tetris-like puzzle game. It's an incredibly compelling audiovisual experience, one with immense replay value and surprisingl...

Outland: A Polarizing Experience

Sticking with our theme of XBLA games with uninspiring names, we have Outland. This game shares its name with an unrelated sci-fi cult film from 1981, unrelated comic strip from the '90s, and unrelated region in World of Warcraft. Didn't exactly try hard to build name recognition. Other than that, Finnish developer Housemarque has created the best 2D platformer I've seen in years.

News: Is the Metascore Algorithm for Rating Video Games B.S.?

Guiding internet users to useful content is one of the most lucrative businesses in the world. This process is called aggregation. Google and other search engines form the top of the food chain, aggregating all of the content on the web in response to queries. There are all sorts of other important aggregators though, and you probably use at least one every day: Fark and Reddit for web content, Rotten Tomatoes for movie reviews, and Metacritic for a variety of media, but most importantly, vid...

Play GIRP: All the Finger Strain of Climbing without the Risk of Death

Great controls are the most important and difficult part of game design. Games with vector graphics and non-existent stories are classics because their creators managed to create a system where using buttons to control a shape on a screen was intuitive and fun. This is the tradition that Pac-Man has left us with, a gaming world in which controlling the character onscreen in an engaging way is the crux of the game's enjoyment.

Eyes Officially Popped: The Future of Gaming Looks Awesome

Tune in! Below, an attendee of the Game Developers Conference 2011 captures footage of the new eye-popping visual effects in Epic Games' latest upgrade of their Unreal Engine 3, a "toolset used in blockbuster video games, 3D visualizations, digital films and more." If this is what the graphics looks like captured from an audience cell phone, well, one can only imagine what it would look like on your widescreen... The demo, titled "Samaritan", ran on a custom-built PC system in real-time compu...

News: Video Games vs. Real Life

Alex Lewis imagines what the world would look like infiltrated by video game characters in his digital montage series “Video Games vs. Real Life”. (P.S. If you like what you see, check out Lewis' t-shirt designs at Threadless).

News: A Quick Homage to Our Benefactor

Without Richard Channing Garfield the world would be a much grayer and less interesting place today, at least for all of us. He created Magic in college, playtested it throughout, accidentally found a publisher for it, and wound up the the most well-known and successful paper game designer in the world (sorry Guygax, make something new why don't ya?). He does not seek the limelight, has not had a snappy biography written about him (or his game, amazingly enough) and I thought we should pay a ...

News: Rovio Partners with Mattel to Release Angry Birds Board Game

Joystiq reports, "Mattel is working on a board game adaptation of Rovio's mobile hit, Angry Birds. The game looks like a pretty authentic recreation of its source material; players draw 'Mission Cards' depicting structures of bricks and pigs, which they then build using plastic models included in the game. Oh, and then they shoot birds at those structures using a tiny slingshot."

Friday Fresh: Hack Angry Birds & More

This week, we take a break from the holidays and focus on one of our favorite pastimes: video games. With new releases, hacks, and Easter eggs coming out every day, it's easy to be overwhelmed by the choices available. Never fear: we're here to help you sort out the wheat from the chaff.

News: id's Rage on Iphone 4 shown at 60 fps

At the Quakecon 2010 Keynote, John Carmark game a demonstration of their upcoming game Rage running on an iPhone 4 at a smooth 60 frames per second. The textures, lighting, and other features were left intact and looked amazing. Hmm.. if it can run on an iPhone, then does that mean the game could also run on a Wii?For comparisons, there how the game runs on the PC/360/PS3 from an E3 2010 demonstration:

News: Scott Pilgrim The Game First Impressions

Scott Pilgrim vs The World: The Video Game was released on Tuesday August 10th for the PS3 (Download only, $9.99). It will be released for the Xbox 360 on August 25th for 800 imaginary points. We spent a few hours yesterday on co-op and single player and here are our initial impressions.