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News: Friday Indie Game Review Roundup: Pennies, Alliances, and Choices

Like a great acting performance, making a really good game is all about choices. While creating or playing a game, those involved have to constantly make small choices that will affect the outcome, either positively or negatively. And the only thing worse than choosing wrongly is not choosing at all. Too many games, especially today, stick to what they're supposed to do from the get-go and avoid making difficult, small, meaningful choices to differentiate themselves and make their performance...

News: Bullet Hell or Bullet Heaven? The Case of Trouble Witches NEO

The Xbox 360 is America's video game system. It was designed in America, it has better market share in America than anywhere else, and it has the most overtly macho game catalog of any console. For many Xbox fanboys, gaming heaven is shooting hordes of really well-animated things in the most intuitive way possible. Trouble Witches NEO - Episode 1: Daughters of Amalgam, released last week on Xbox Live Arcade (XBLA) for $10 by Japanese developer Adventure Planning Service, is a typical Xbox 360...

News: 10 Ways to Lose Weight Using an iPhone

Sounds like a false promise à la infomercial or typical spammy web headline—how can a 4.8 ounce gadget aid in weight loss? But, in truth, "who" better to act as a dedicated personal trainer and nutritionalist than the iPhone? The smartphone is completely and utterly tethered to the daily life of the average middle to upper class American. It's reliable and exact. All it needs is a charged battery, the right app, and of course, as with every diet and fitness regime, a user with unwavering self...

News: Alan Wake Episode 3 Gameplay & Musings

There are no spoilers in this writing, read without worry. Finished Episode 3 of Alan Wake yesterday, impressed by different reasons. I originally bought the game for the possibility of great story, dialogue, and voice acting. That part of the game has been disappointing. What has stood out from playing episodes 1 to 3  is the level design and game play.

Build a Home Arcade Machine: Part 1

Remember the arcades? Were you saddened when they closed up one by one, leaving no outlet to actually go out and socialize while you played video games? With all the home consoles and internet connectivity, gaming has evolved, but the social factor has been eliminated. Sure we can play against others, but they may be miles and miles away. Remember back in the day when you could go down to the corner store to play your favorite game and show off your skills in front of a crowd? Well, all is no...

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