Undesirable Objects Search Results

How To: Use the Gradient Mesh Tool in Illustrator

In this Adobe Illustrator tutorial, Bert Monroy from PixelPerfect shows you how to use the Gradient Mesh tool, which lets you divide pretty much any shape (like an apple) into a mesh. Wish a mesh created, you can alter the color of an intersecting point of the mesh with a solid color. This tool will help give your Illustrator objects more dimension and realism.

How To: Stencil with gravel and spray paint

Watch this demonstration of a spray paint layering technique. All you need is some gravel and spray paint to add a unique stenciling effect to the surface of your artwork. Use any object to create negative space with spray paint. Use this technique on collages, paintings, assemblage pieces, and clothing.

How To: Use the scale tool as a mirror in Google SketchUp

Although there isn't an actual mirror tool in SketchUp, it is easy to mirror anything with the scale tool. Take a look at this instructional video and learn how to use the scale tool for mirroring purposes in SketchUp. This tutorial covers, how to mirror objects using the scale tool, how to use modifier keys, and mirroring symmetrical components or shapes for efficiency.

How To: Use the "follow me" tool in Google SketchUp

Take a look at this instructional video and learn how to use the "follow me" tool in Google SketchUp. Merging different shapes with different paths renders powerful combinations. This tutorial covers an introduction to follow-me capabilities, tips on how the shape and path work together, how to create instant follow-me results, and creating lathed objects.

How To: Carve in Houdini 9

In this Houdini 9 modeling tutorial you will learn how to use the surface operator the carve sop. Carving objects is a fast way to model and manipulate them using curves and lines or other shapes. Watch and learn how to use the carve sop in Houdini 9.

How To: Set up a basic animation rig in Maya

In this tutorial you will learn how to setup a basic rig in Maya. Animation rigs are the bone and muscle structures used to animate and move characters and objects made in Maya. If you plan to make anything you model in Maya come to life, you will need to learn the basics of rigging. So watch this tutorial and get started building basic animation rigs in Maya.

How To: Sculpt geometry in Maya

In this software tutorial you will learn how to sculpt geometry using the sculpt geometry tool in Maya. The sculpt geometry tool is like a paint brush that allows you to paint the surface of an object in 3D. It is best used for creating terrains and other organic geometry. This tutorial will cover all the basics of learning to sculpt geometry in Maya.

How To: Extrude polygons in Maya

Learn how to extrude polygon faces and start to really make objects. Extruding is the most important and most often used method for manipulating and modeling with polygons in Maya so if you are learning Maya, you definitely want to check out this tutorial.

How To: Distress your jeans

Watch this fashion tutorial video to learn how to distress your jeans quickly and easily. You'll need old jeans, a cheese grater or nail file, a hard object, a white crayon or chalk, and a pen knife or cutter. You'll be rocking your own distressed jeans in no time after watching this helpful how-to video.

How To: Define topology lines on reference images in Photoshop

This video tutorial goes over methods for defining the topology of an organic object in Adobe Photoshop. This is helpful as a planning stage before you begin your 3ds Max 8 digital 3D modeling to make sure that your have proper distribution of faces and your target mesh will deform nicely. So, if you're using Autodesk's 3D Studio Max for awesome 3D graphics, this could help you out with Photoshop topology.

How To: Navigate in Zbrush 3.1

Before you learn the hard stuff of 3D digital animation with Pixologic's Zbrush 3.1 sculpting software, you might want to learn the navigation of things. Navigation is a very boring thing in Zbrush, but is very important for 3D modeling. This video will teach you to move objects, rotate, and more.

How To: Use clusters in Maya 8.5

Need a little help with your Autodesk Maya 8.5? Are those 3D animated objects frustrating you? Is 3D modeling just a huge headache for you? Well, this video Maya tutorial might help a bit. You need to know what to constrain and what not to constrain. So, you'll learn here how to create clusters.

How To: Create good flowing geometry in Maya

This two part Maya tutorial explains many elements of modeling and how to make sure you create geometry that is well constructed with good flow. It covers cutting holes in objects / Flowing one weird form into the next and still maintaining uniformed polys across the 3d surface.

How To: Add Zspheres to a sculpted character in Zbrush 3.1

So, you want to add some weird things, like horns to your 3D animated character in Pixologic's Zbrush 3.1 sculpting software. Well, you've come to the right place. This video tutorial will teach you how to add Zspheres to your sculpt in Zbrush and why. Your 3D animated model will look great when you stage another object and add it to your character.

How To: Place eyes in your characters using Zbrush 3.1

This Pixologic Zbrush 3.1 video tutorial shows you how to place eyes in your 3D animated character's head. You'll have to sculpt out those eye sockets out first and then grab a squirkle to work with, using a few tools. If you want to be a great 3D digital animator, learning the basics of Zbrush modeling is a must. You'll see how to move, rotate, and scale an object, too.