I've been unreasonably excited about Dungeon Defenders (NOT DUNGEON DEFENDER!) for almost a year. Playing it at PAX did nothing to damper that enthusiasm. I had a chance this week to speak with co-founder/development director Jeremy Stieglitz and marketing diretor Philip Asher from Gainesville, Florida based developer Trendy Entertainment to find out a little more about the game, and how it came together.
If you follow indie games at all, you've probably heard of Bastion. During its development, it took home numerous Best in Show prizes from E3 and other game conventions while building up an incredible amount of buzz in the games press. Part of what is intriguing about Bastion is its cool art design, which in the last couple months, peaked my interest more so than the gameplay or the much-ballyhooed narration.
There are many impressive accomplishments in Minecraft, too many to name in fact. Sprawling builds, complex machines, and massive servers are the hallmark of Minecraft and things keep getting bigger and better. No one doubts the epic scale Minecraft has reached, but every once in a while something grand comes along that sets a new benchmark in awesomeness. By far the most recent step in this long line of big ideas was an innovation pushed forward by YouTube user Kimundi2. The premise of this ...
Kick Ass Review Part 2: Gameplay and Design In the game, you can play as Kick Ass, Hit Girl, or Big Daddy. Each charater has a light and heavy attack that can be strung together into small combos. Each character also has three special attacks assigned to the Square, Triangle, and Circle buttons requiring different amounts of MP. For bosses, each character has two finishing moves.Kick Ass
Thanks to the advent of smartphones and mobile apps, Scrabble has spread like wildfire across the globe, whether it be Scrabble or one of its many popular word game spinoffs, such as Words with Friends, WordWise and Kalimat.