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HoloLens Dev 101: Building a Dynamic User Interface, Part 7 (Unlocking the Menu Movement)

In the previous section of this series on dynamic user interfaces for HoloLens, we learned about delegates and events. At the same time we used those delegates and events to not only attach our menu system to the users gaze, but also to enable and disable the menu based on certain conditions. Now let's take that knowledge and build on it to make our menu system a bit more comfortable.

News: Living Bacteria in Clothing Could Detect When You Come in Contact with Pathogens or Dangerous Chemicals

While at work, you notice your gloves changing color, and you know immediately that you've come in contact with dangerous chemicals. Bandages on a patient signal the presence of unseen, drug-resistant microbes. These are ideas that might have once seemed futuristic but are becoming a reality as researchers move forward with technology to use living bacteria in cloth to detect pathogens, pollutants, and particulates that endanger our lives.

News: Bob Iger Says AR, Not VR, Is the Way of the Future for Disney Parks

Disney Chairman and CEO Bob Iger has out and out rejected Virtual Reality (VR) as a component of any Disney Theme park. While Knott's Berry Farm, why-hasn't-this-chain-shut-down-yet Sea World (seriously, RIP Tillikum), and Six Flags have all invested in VR to help spice up their parks in this theme park depression period, Iger has "ordered his team not to even think about it." Iger instead is very much onboard the Augmented Reality (AR) train.

Video: Haptics Make Holograms Touchable on the HoloLens

Imagine wearing your HoloLens, then reaching out to touch a hologram and actually feeling it. Mind blown, right?! Now imagine that same hologram responding to your touch. I don't mean in the way holograms currently respond to an air tap, but a much more refined and precise touch. Maybe you touch a character on the shoulder and it turns around to see you, or maybe you hit a button in the air and it reacts accordingly.