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How To: Automatically Delete Unwanted Apple Music Songs When Your iPhone's Low on Space

While smartphones are increasing their built-in storage every year, they're also giving you more features that consume all that extra space quickly, like when you shoot 4K videos. So while you may have a load of gigabytes for all your music, it may get eaten up quickly by apps, photos, and videos. Luckily, Apple Music has an auto-delete feature, so you don't have to manage anything manually.

How To: Record Your Sleep Patterns with Samsung Health — No Wearables Needed

The quality and length of your sleep will almost always dictate how the rest of your day unfolds. Sleeping fewer hours increases your chances of spending the day in a tired and cranky state, while having a restful night's sleep contributes greatly to being alert and productive. Luckily, if you want to track your sleep patterns to figure out how you can improve your circadian rhythm, Samsung Health has you covered.

News: This Is the Best Swype Alternative for iPhone & Android

We regret to inform you the former king of third-party keyboards, Swype, has officially retired on both Android and iOS. A few weeks ago, we noticed Swype's mysterious disappearance from the iOS App Store but had hoped it was just pulled temporarily, not gone forever. Unfortunately, Swype is no more, but there's something that's ready to take its place for you on your phone.

News: New Unity Beta Brings with It Much Needed New Features

At the end of June, Unity 2017.1, the newest version of the popular 3D development engine, went live. And with that release, it brought out some very cool new features like Timeline and Cinemachine, to name a few. Now, for those of us that develop with Unity and follow the beta program closely, these features are not new at all. What is more likely the case is that we have spent a good deal of time using these features for a few months and even possibly helped iron out a few bugs.

Review: Sonic the Hedgehog on Mobile Is a Fun Throwback, with More Than a Few Headaches

Who would have thought back in 1991 that you'd eventually be able to play Sonic the Hedgehog whenever and wherever you wanted? Not a crappy Game Gear version, either. I'm talking the full Sega Genesis version of Sonic, available to you on a bus, a plane, or in a rest-stop bathroom. Now imagine how those people would react if you told them the game would also be free. They would think you were crazy.

Video: HoleLenz Adds Magic Windows to HoloLens & Gives Portals to New Worlds

When I first started with HoloLens development last April, one of the first things I created was a window. The purpose of that window was to be attached to a wall and give the illusion of being in a different space—an effect that is often referred to as a "magic window" effect by developers. My goal was to create the feeling of being in the penthouse of a skyscraper, and it's one that I hope to get back to working on soon.

News: 3D Modeling Comes to Mixed Reality on the HoloLens with Verto Studio 3D

3D modeling is usually a very long and complicated process. Manipulating the thousands to millions of vertices, faces, and triangles to the correct shape you want is just the first part of the process, and can take a good while depending on the level of detail needed. From there, you need to texture the model by applying the UV coordinates and placing the textures in the correct places. And all of this isn't even including the process of creating normal maps.

News: Okularion—Untethered Augmented Reality at Under $300

Last week, a new Kickstarter campaign arrived for a completely untethered, augmented reality headset for under $300 called Okularion. While at first glance, this unit looks very much like a Samsung Gear VR, one thing that sets it apart (aside from being untethered from a nearby computer) is that it does not require a smartphone. Well, that and it's an augmented reality headset as well.

News: Ex-Magic Leapers Confirm the Demo Video We All Thought Was Faked... Was Faked

When the "Just another day in the office at Magic Leap" video was released last year, it was called a mind-blowing, stunning, and breathtaking take on mixed reality gaming. It was a great presentation of what the technology could be, but not for a second did I think it was anything other than a concept video, and I'm not the only one who thought that. This was a goal to reach for mixed reality, not the reality.