Foldit is definitely a niche game. The sole gameplay mechanic is attempting to fold complex proteins into smaller and more efficient shapes following the rules of molecular physics and biology. Points are awarded based on how small one can make the protein. Online leaderboards track players' relative progress and allows them to view and manipulate other players' completed designs. It's original, certainly, but no developer is going to ship a million units of a game about molecular-level prote...
Here's a noncomprehensive list of current features confirmed and experienced in Minecraft 1.8. If you have anything to add, please do so in the comment section below.
It's been a busy week here at Indie Games Ichiban, between attending PAX and breaking news stories about Stabyourself and Playdead Studios, that there's been relatively little time for some honest, good old-fashioned game playing. But time was made and here are two excellent indie games of varying age and platform with two very different themes.
Stewart Butterfileld is one of the last great old-fashioned tech billionaires. He founded Flickr, and then sold the company to Yahoo! for a stupendous amount of money in 2005. Like Mark Cuban and others before him, he was left wondering what to do with the rest of his long and fabulously wealthy life. Cuban bought the Dallas Mavericks and turned them from unabashed losers into beloved champions. Butterfield decided to try his hand at game design (something he had attempted with the ambitious ...
Three years ago, Double Fine productions held an in-house event called the Amnesia Fortnight. The company was split into four teams, each of which set out to spend two weeks developing an idea for a small game and present it to the other groups at the end of the duration. All of the ideas turned out to be winners, and founder/owner Tim Schafer secured publishing deals for all four games to be released on a combination of XBLA and PSN. In honor of the excellent Trenched becoming the third game...
For a long time, video games manuals were serious business. Especially for strategy games and RPGs on the PC, the manuals would often run to a hundred or more full-color pages in length. They explained in vivid and well-written detail the history of the game world and every facet of the gameplay system. There were pages upon pages of appendices explaining the statistics of every unit, faction, and terrain type. They were majestic, and I would spend an hour or more poring over each one before ...
The aging and maturity of video games as a medium has lead to some unfortunate consequences. One of these, perhaps drawn from the film industry, is the spate of remakes that has overtaken the game market over the last few years. It hasn't been as bad as the remakeorama trend in cinema, but developers have recognized the value in releasing the same thing they already made and making more money off it. Below, a roundup of some remakes of classic games released for XBLA recently, some fantastic,...
In the mid '90s, there was no such thing as a widely available indie video game. Brick-and-mortar stores were the only places for consumers to buy games, and magazines were the only outlets to hear about them. For video game creators, the need for a publisher to market and distribute was logistically essential to attract players.
I love role-playing games. They tell great stories, require intense strategy, and make minimal demands of my tyrannosaurus-like hand-eye coordination. The idea of an RPG experience, at least on paper, is to allow users to play the role of a character. However, real people do not gain generic experience points for killing things, nor do they pause for each other during combat or have the ability to carry hundreds of potion bottles without slowing down. These can be fun gameplay mechanics, but ...
Digital distribution games are already firmly established on the PC, and they've infiltrated every present and next-gen console to some degree. Whether you like to play DOS, AAA, PC or indie games, there's a way to purchase most of them without leaving the comfort and warmth of your couch or desk.
I was raised in the glory days of Japanese RPG's (JRPG's) on the Sega Genesis and Super Nintendo. Final Fantasy and Dragon Quest were the biggest game franchises, and real gamers could debate their merits endlessly. We remained engaged in the stories of the games, even though the soldiers, princesses and schoolchildren all had spiky day-glo hair. We waded through hours of randomly triggered menu-based battles instead of playing Doom or baseball. And we loved every minute of it.
The Mechanic character class is now live in Global MapleStory (GMS), the international version of Nexon's popular free massively multiplayer online role-playing game. Celebrate the release by building a super-powerful Mechanic to call your own! No idea how to invest your skill points? No problem! The build guide excerpted below eliminates the guesswork, permitting you to focus on what matters: playing the game.
West LA Seido Karate-do embeds its personal protection program into its on-going classes. Private instruction in this aspect of Seido can also be arranged with Kyoshi on an individual basis.
Yes it’s the 21st century and yes, everyone’s busy, everyone’s connected. Accept it. Move on. Be happy.
Skyrim really took the cake this year. With its awe-inspiring gameplay, much improved combat and leveling system, and a fresh new look, it's no wonder the game has already received a Game of the Year award. But for hardcore gamers, the fun may be over. You've played the game for thousands of hours, and have exhausted the entire game's main and auxiliary quests. You need more.
This week's FIGRR is all about games that are old-new (or new-old, if you like) school. Each celebrates a different vital, yet largely taken for granted, aspect of video game history in the decidedly new-school world of indie games. Their titles betray them. Blocks That Matter is all about blocks. Recettear: An Item Shop's Tale is all about item shops. Neither are particularly sexy aspects of gaming, but both are ubiquitous elements of great games that can stand on their own.
Stuck in a relationship that is going nowhere? Do you wake up and it's nine years later and nothing has changed? Do you also dream of sheep? You know, in the non erotic sense? Well welcome to Catherine, a puzzle game of non-commitment and text messaging.
Game demos are unfortunately a dying breed. While broadband has made it easier than ever to distribute demos to PC and console gamers, they've become more expensive and risky to make. They seldom come out before the full game, especially for AAA games. Developers realize their games are crud and that a demo is just going to make people not want to buy it.
Introduction Halo: Reach is Bungie's latest and final addition to the franchise. Microsoft has claimed the title and from now on 343 Industries will be working on the Halo franchise. In my opinion, Bungie's last game is the best out of all of them. These are some tactics and bits of advice that I've picked up.
Most of the indie and vintage games discussed in Indie Games Ichiban are pretty cheap to purchase. They rarely top twenty bucks, which is one of the major advantages independent games have against their sixty-buck, major league counterparts. But if you think $60 for a game and $300 for a PS3 or Xbox 360 seems like a lot, then you haven't played Steel Battalion or seen the TurboExpress. They go above and beyond what normal gamers are willing to spend for questionably entertaining products. Her...
Most employed in the game industry have two-word job titles that start with “game”—game designer, game producer, game critic, game tester, etc. Usually, they’re one or the other, even though some can be both a game designer and a game tester or game critic and game tester. And rarely does one person get to call themselves a “game everything”. Ben “Yahtzee” Croshaw is the exception.
These impressions are coming from a person completely new to the Final Fantasy Online world. Never played FF 11 or the FF 14 Beta. This game is not friendly to new people. The account creation is a Kafka like experience in things that don't make sense. For the game itself, the beginning tutorial is awful and does not really teach you the basics of combat. Here is a small breakdown of my opinions, with the good points first so that they don't get overshadowed by the negatives.
“On this day he had lived with that feeling, with death breathing right in his face like the hot wind from a grenade across the street, for moment after moment after moment, for three hours or more. The only thing he could compare it to was the feeling he found sometimes when he surfed, when he was inside the tube of a big wave and everything around him was energy and motion and he was being carried along by some terrific force and all he could do was focus intently on holding his balance, ri...
In Alan Wake, there are hidden messages hidden throughout the levels that are only visible with a flashlight. If you don't flash the light at a particular spot, you will not be able to see the message.
There are no spoilers in this writing, read without worry. Finished Episode 3 of Alan Wake yesterday, impressed by different reasons. I originally bought the game for the possibility of great story, dialogue, and voice acting. That part of the game has been disappointing. What has stood out from playing episodes 1 to 3 is the level design and game play.
Thanks to online music services like eMusic and iTunes, compact discs are becoming a far distant memory, turning local music shops around the country into desolate wastelands. The once mighty movie rental store Blockbuster is now bankrupt because of online streaming services like Hulu and Netflix. And Borders and Barnes & Noble are closing stores left and right thanks to eBooks available on eReaders, like the Amazon Kindle. Everything is moving to the digital world, and everything is finding ...
Back in the eighties, I used to hate television commercials, but I eventually got used to them. Had to, in order to enjoy my favorite shows. Then, the increasing number of billboard ads annoyed me in the nineties. They followed me everywhere I went—no escape—persuading me to buy the newest whatever. It seemed like Big Brotherism—like They Live. But, I got used to it. When I finally entered the digital age and became a web addict, I was peeved at the constant sight of online ads everywhere I v...
Fire. It’s everywhere— always has been. From the Ordovician Period where the first fossil record of fire appears to the present day everyday uses of the Holocene. Today, we abundantly create flames (intentionally or unintentionally) in power plants, extractive metallurgy, incendiary bombs, combustion engines, controlled burns, wildfires, fireplaces, campfires, grills, candles, gas stoves and ovens, matches, cigarettes, and the list goes on... Yet with our societies' prodigal use of fire, t...
WikiLeaks. In recent weeks, it's been the hottest topic on the web. It's been attacked on a multinational level by political influence peddling.
Hello, everyone. My friend and I recently released a Defense of the Ancients (DotA) map that went viral and thought I should share it with Minecraft World on WonderHowTo since you guys helped me out when I first started making videos! We were featured on Kotaku, RockPaperShotgun, Gamespy, The Verge, Joystiq and many more websites!Exciting!You can see the full details below are head straight here for the downloads.
Welcome to Minecraft World! Check out our tutorials, post to the community corkboard, and come play on our free server!
Welcome to Minecraft World! Check out our advanced tutorials and come play on our free server. UPDATE: Minecraft 1.9.6 has been leaked!
I've been unreasonably excited about Dungeon Defenders (NOT DUNGEON DEFENDER!) for almost a year. Playing it at PAX did nothing to damper that enthusiasm. I had a chance this week to speak with co-founder/development director Jeremy Stieglitz and marketing diretor Philip Asher from Gainesville, Florida based developer Trendy Entertainment to find out a little more about the game, and how it came together.
Looking back on Alan Wake, more than a year and a half after its release, it's still one of my favorite games. The graphics and ambience have held up well in comparison to any other story driven game, and it's still the best third-person horror game out there, in terms of gameplay. Given how few horror games are actually out there this generation, I would definitely recommend giving this game a try since it's dirt cheap to rent or buy.
Kick Ass Game Review Part 1: Background & Voice Talent There are three parties involved in bringing you The Kick Ass Game:
The last few months of WikiLeaks controversy has surely peaked your interest, but when viewing the WikiLeaks site, finding what you want is quite a hard task.
By Ethical Traveler As the world becomes ever more interconnected, being an ethical traveler becomes both easier and more urgent. Travelers today have access to far more information than we did even 10 years ago. We can observe–almost in real time–the impact that smart or selfish choices, by governments and individuals, have on rainforests and reefs, cultures and communities.